In the previous lesson, we got you familiar with the Jump, Jump Not, and Label instructions. In this lesson, we are going start writing some code that uses a Jump instruction, in a creative way, to perform an Exponential math function. We start the lesson by adding a couple of move instructions that will set our base and power numbers. Following that, we will add some math instructions and show you how we are going to get the code to execute some of the instructions, multiple times, in order to achieve our desired results. Let’s get started with this informative lesson.